![]() I didn't do creatures with a CR of 0, because that would've doubled the amount of work I would have had to do and I feel like most parties want pet sidekicks that can actually do decent damage. This includes some rather fanciful options that many DM's will most likely not allow, but they are there anyway for fun. Rulesįor this guide, I defined a pet that can be a sidekick as the following: Any creature who has a CR less than 1 and higher than 0, possesses natural weapons and does not possess the ability to hold weapons (I'm sure people will argue over whether these creatures can hold weapons, but I used my own judgement). Challenge Rating was calculated using the table in the DMG and as such should only be treated as a rough indicator of how good one of these sidekicks is in combat. I only have statblocks from the Monster Manual, Volo's, Mordenkainen's and a few other's from other modules. I have estimated each pets HP, Natural AC, Damage and Challenge Rating at levels 5, 10 and 20 for each pet. This guide includes most pet's you'd want to have fighting alongside you and a few you might not have considered. Tasha's limitations unfortunately means no training your adopted Wyrmling or Giant Scorpion as a sidekick, but some of the pets you train can easily become stronger than this. Welcome to my guide to pets as sidekicks, this is basically a big list telling you how good in combat the playful wolf, happy horse or undead horror you or your party have adopted would be if you trained them to be a sidekick. There are likely many mistakes in here, both with calculations and spelling/grammar, so I apologise for that. Phandelver and Below: The Shattered Obeliskĭisclaimer: This is a rough guide, I don't consider myself an expert at D&D, I did this just for fun and to pass the time. That is untested waters.Mordenkainen Presents: Monsters of the Multiverse My biggest issue with the sidekick is the possibility of a regular spell progression PC with Warlock spells. Well, it could be a friend that is forced into service, Samwise style, but it must be a friendly relationship. They must forge a friendship via RP that results in the sidekick electing to join the PC on the road to adventure. Maybe it is just because the sidekick is being used and would not like being used. Maybe it is because the game is diminsihed by the player running the sidekick in addition to the player. Maybe that is for a story reason, such as a betrayal, a conflict with the PC, or something else dramatic. in other words, the sidekick is lent to the player until the DM decides to take it back. * DM has final say over what the NPC sidekick does, but let's the player direct them unless there is a reason to change that. This is essentially just a leveling system for NPCs that recognizes that they often, when traveling with the PCs, follow PC directions to keep them the star of the show. Its challenge rating must be 1 or lower.Stat block in the Monster Manual or another D&Dīook, but it must meet these prerequisites: The sidekick can be any type of creature with a ![]() ![]() Or you could co-play it with other players at the ![]() ![]() ( The DM might decide to play it instead, In these rules, a sidekick is a creature who isĪdventures. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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